public class RepeatNode<IN> extends Node<IN,IN>
RepeatNode emits the received input value specified times as an output value.graph, inputNodes| Constructor and Description |
|---|
RepeatNode() |
RepeatNode(int times) |
| Modifier and Type | Method and Description |
|---|---|
protected IN |
processInput(OutputNode<IN> source,
IN input)
Invoked by
InputNode.onInput(OutputNode, Object) when the given input Object
has been received from the OutputNode that emitted it. |
action, action, addInputNode, attach, begin, begin, beginTimer, beginTimer, buffer, completed, concat, concatStrings, count, createErrorMessage, detach, dispatchError, dispatchReset, distinct, doOnCompleted, doOnError, doOnInput, doOnReset, emitOutput, emitOutput, filter, first, first, getGraph, hasInputNodes, isErrorReceived, last, last, map, merge, nth, observer, observer, onAttached, onCompleted, onDetached, onError, onInput, onReset, removeInputNode, repeat, reverse, setErrorReceived, setGraph, skip, skipWhile, start, string, sum, take, timer, timer, toBoolean, toByte, toChar, toDouble, toFloat, toInt, toLong, toMain, toShort, toWorker, whenClicked, whenTextChangedprotected IN processInput(OutputNode<IN> source, IN input)
NodeInputNode.onInput(OutputNode, Object) when the given input Object
has been received from the OutputNode that emitted it.processInput in class Node<IN,IN>source - An OutputNode that emitted the input.input - The input Object.